
Evidence of research – I had to research some online resources by (A GUPTA, 2016) on converting BSP shapes to static meshes and then exporting those static meshes into 3ds Max, to allow me and other project members to begin work with a model that's already at the correct scale.
Evidence of individual management of time and tasks- Using my updated sprint plan and task board I'm fully on-track with them (my tasks for this week are listed below), and I've successfully kept myself up to date. I haven't finished modelling the decor, as the main point listed, but I've started work on a 'fake tree' asset which will be continued into next week's sprint plan.

Evidence of collaboration/ testing- Me and Marshall have regularly collaborated together, considering we're both in charge of the 'main meat' of the game. We constantly share the latest scripts of code and map files, and also help each other test for any bugs or issues one of us may have initially missed. For example, testing my track Marshall noticed and highlighted a few areas where the vehicle currently falls through the floor, so I was able to quickly make some adjustments to allow for the car to make an entire loop round the track with no real issues, which means the basic playability in the sense of general driving is completely finished.
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